Game Mechanics: Boolean Nonlinear Fixed
The game is built on a 3 by 3 Boolean adjacency matrix formed by nine fair bits. Rewards are calculated by using Boolean OR-AND multiplication for each nonzero binary vector, where the reward counts the vectors fixed by this map. Independent fair switches are revealed in row-major edge or matrix order.
The live gross quote is calculated as 0.97 times the conditional expected terminal reward divided by its initial expected reward. This quote may rise or fall during play. A zero quote ends the round immediately, while a positive final quote settles automatically. The 3% opening deduction appears only once in the quote.
Every policy using only revealed information has a 97% expected gross return. The exact payout math and every mode are recorded in the mathematical checks of the game code; displayed multipliers are gross coin returns, not profit.
Controls and Stopping Rules
Players select one active stake of 10, 20, 50, or 100. Manual collection is available after the first reveal. Auto-collection thresholds are set to 1.2, 2, 3, or 5.
- Manual Collection: Available after at least one reveal.
- Auto-Collection: Settles the full actual first-crossing quote before later zero events. If a threshold is unreachable, the system waits for the terminal result.
- Zero Quote: Ends the round immediately.
- Final Quote: A positive final quote settles at the finite trace cap.
Wallet Persistence and Settlement
The demo wallet operates locally with specific settlement rules:
- Initial Balance: Starts at 1000.
- Restoration: An idle balance below 10 may be manually restored to exactly 1000. This is a manual set, not an automatic replenishment or cash deposit.
- Fractional Carry: Persists through settlement, manual refill, and reload.
- Reload Limit: Reloading the page ends an unfinished round without refund or resume. It does not refund the stake.
- Busy State: Stake, mode, and refill are locked during active play. Sound remains available.
Mathematical Evidence and RTP
The following table presents the exact expected and measured Return to Player (RTP) percentages for various stop and auto modes. Simulation measurements are supporting sample observations, not the mathematical payout law.
| Stop | Auto | Expected RTP | Measured RTP |
|---|---|---|---|
| 1 | 0 | 97.000% | 96.995% |
| 5 | 0 | 97.000% | 97.015% |
| 9 | 0 | 97.000% | 96.970% |
| 9 | 1.2 | 97.000% | 97.035% |
| 9 | 2 | 97.000% | 96.993% |
| 9 | 3 | 97.000% | 97.073% |
| 9 | 5 | 97.000% | 97.110% |
Privacy and Data Storage
Game source uses localStorage for settled balance and fractional carry. This does not establish anonymity or exclude other processing. The template declares a Google Fonts stylesheet, but actual full-site network capture remains pending. The absence of account controls in the demo does not prove that no personal data are processed.
Audience and Responsible Use
This guide is intended for an 18+ audience, which is a policy choice and not a universal legal age or implemented age gate. Visitors may choose breaks, personal time or virtual-coin limits, and suitable qualified local support. The game offers no clinical training or guarantee against harm.
Frequently asked questions
Does the MD11 demo have real cash value or payment options?
No. The virtual coins used in this demo have no cash value. There is no payment flow, cashier, or ability to deposit or withdraw real money. The balance is purely for demonstration purposes.
What happens if I reload the page during a game?
An unfinished round ends without refund or resume. The settlement of the current stake is lost, but fractional carry persists through the reload.
How does the balance restoration work?
If the idle balance drops below 10, it may be manually restored to exactly 1000. This is a manual set operation, not an automatic replenishment or a cash deposit.